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The Earth and Sky Alchemist

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Description

I drew this guy out back when I was watching FMA last year. I'll add a bit more about him and his alchemy circles when I'm on a device that lets me type easier.

EDIT: Oops... Totally forgot about updating this description. Sweating a little... Oh well, I guess it's better late than never.

So when I first made this guy I was riding the high of having just finished FMA and had a bit of backstory for him. Being unbelievably overconfident in my ability to retain such, in hindsight, fleeting information I didn't write a lick of it down and remember literally nothing about him except where his transmutation circles are located. SO! For better or worse, I'm just going to make something up on the spot right now. (Be warned, I am not seeped in FMA lore so forgive me if I say something that sounds stupid and/or is outright contradictory).

Ahem:

Arron Buio, better known as The Earth and Sky Alchemist, made a name for himself in the state alchemist examinations as one of the few to utilize elemental circles of contrasting natures. The name he took is a representation of this diversity as well as the two elements he prefers to control. His staff houses an earth manipulation circle which allows him to convert otherwise weak taps to the earth into hidden pitfalls or pushing up a large wall earth to use as a shield. His favored attack with this is to slam his staff on the ground and create a fissure to capture his enemies in. The inside of his hat houses his second circle, a wind manipulation one. Similar to his staff, his hat lets him create gusts of wind exponentially stronger than they would be alone. Unlike the earth however, the wind is in constant flux and can be hard to whip up into something useful for combat depending on how strong it is to begin with and where he needs to direct it. No matter the strength of the wind when he starts out his movements have to be perfectly coreographed to get the desired effect, lest he accedentally ruin what he set up and have to work to regain lost ground. The wind is also rarely the same from place to place so he often has to make wildly different movements to get the desired effect. Because of this inpredictablity he doesn't have a preffered style when fighting with wind and often uses it in conjunction with the earth. When in places where using the earth simply isn't an option, like indoors, his default wind attack is to create as strong a gust as he can and keep it up until he has enough to work with.

Some of his hobbies include wrestling, working out, and interpretive dance. While his fellow alchemists give him crap about the dancing from time to time, usually when they're out drinking, all he has to do is make a move toward his hat and they all shut up really quickly. He's offered them tickets to his dances before but they almost always turn him down, saying they'd rather spend their off days thinking about nothing and not what some tights wearing sissy is trying to say with his body. They sometimes get blown across the room if he's in a bad mood but he usually lets it slide off his back because he's just as likely to poke fun at some of his comrades own excentricities. Like swimming. Even though he can do it he avoids it whenever possible. His comrades have questioned him about it before but the most they're usually able to get out of him is a shudder.
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